![]() ![]() You’ll also need to install harvesting points on water and oil deposits, for example, and then create networks to feed those materials to factories, refineries, storage facilities, and ultimately your spaceport to facilitate the expansion of your colony. You’re limited to how you build tracks, as your trains can’t just run up steep inclines and will require spirals, figure-8s, bridges and stepped sections to reach important geographical features.īecause it’s not just the track you’re building. The terrain in Railgrade is alien, not based on anything on Earth, and you’ll often be building across undulating hills, valleys and mountains. There’s a lot here to get your head around that goes way beyond simply constructing tracks, but we’ll start there. The initial tutorial guides you through almost the entire process, and yet I still went into the full game a little unsure of how to proceed. What appears to be a very simple case of laying track and dropping a choo-choo on it is actually a deeply complex beast that relies heavily on your ability to read supply and demand, and balance cost versus efficiency. ![]() But that’s essentially the gist of Railgrade, a new strategy-cum-puzzle game that sees you constructing vast, intricate rail networks to feed and grow a fledgling colony on an alien world. A train simulator is likely to be among the last things that cross your mind. When you think about futuristic dystopias – especially the kind that focus so heavily on capitalism and consumerism – you probably think of Cyberpunk literature or sci-fi.
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