That was a treat.”Īfter plenty of initial discussion and planning, McCreary’s busy schedule at the time meant he signed on to produce some of the main themes of the game. And he’s an amazing composer, so it was really fun to work with him and to think about the score together, and find the right approach. And were delighted! They thought it was a great idea to hire both of us and that’s literally how it came about. So this just occurred to us as the ideal opportunity. “Serendipitously, Bear and I were friends and had discussed the idea of working together. “And he was, I guess, impressed! He reached out to my agent at the time and was interested in both myself and Bear McCreary. “I was working on Shadow of War, and Square Enix’s audio director, Atsushi Suganuma, attended a panel that I was on discussing the music,” says Schyman. In the case of Forspoken, McCreary amd Schyman’s partnership was in the making long before the game itself. Co-composed by Garry Schyman (BioShock, Middle Earth: Shadow of Mordor) and Bear McCreary (God of War Ragnarok, Call of Duty: Vanguard), the Forspoken soundtrack was born of twofold experience – fitting for a tale about a character of two worlds.Īhead of the game’s release, we spoke with Schyman about his work on Forspoken, how to deliver impact through in-game music, critical reception, and how an individual artist can change a soundtrack.Ĭollaboration is a necessity in almost all fronts of game development, but rarely is a game’s soundtrack brought to life by two greats of film, TV, and video games at once. The adjective is typically thrown out in relation to flashy visuals, but Square Enix’s Forspoken has another edge: music. A lot of games sell themselves on being cinematic.
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